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ijkplayer

by bilibili

bilibili /ijkplayer

Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.

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ijkplayer

Platform | Build Status -------- | ------------ Android | Build Status iOS | Build Status

Video player based on ffplay

Download

  • Android:
    • Gradle ``` # required allprojects { repositories { jcenter() } }

dependencies { # required, enough for most devices. compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'

# Other ABIs: optional compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-x86\_64:0.8.8' # ExoPlayer as IMediaPlayer: optional, experimental compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'

} ``` - iOS - in coming...

My Build Environment

Latest Changes

Features

  • Common
    • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
    • workaround for some buggy online video.
  • Android
    • platform: API 9~23
    • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
    • api: MediaPlayer-like
    • video-output: NativeWindow, OpenGL ES 2.0
    • audio-output: AudioTrack, OpenSL ES
    • hw-decoder: MediaCodec (API 16+, Android 4.1+)
    • alternative-backend: android.media.MediaPlayer, ExoPlayer
  • iOS
    • platform: iOS 7.0~10.2.x
    • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
    • api: MediaPlayer.framework-like
    • video-output: OpenGL ES 2.0
    • audio-output: AudioQueue, AudioUnit
    • hw-decoder: VideoToolbox (iOS 8+)
    • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" brew install git brew install yasm # add these lines to your ~/.bash\_profile or ~/.profile # export ANDROID\_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
</your></your>
  • If you prefer more codec/format ``` cd config rm module.sh ln -s module-default.sh module.sh cd android/contrib

cd ios

sh compile-ffmpeg.sh clean ```

  • If you prefer less codec/format for smaller binary size (include hevc function) ``` cd config rm module.sh ln -s module-lite-hevc.sh module.sh cd android/contrib

cd ios

sh compile-ffmpeg.sh clean ```

  • If you prefer less codec/format for smaller binary size (by default) ``` cd config rm module.sh ln -s module-lite.sh module.sh cd android/contrib

cd ios

sh compile-ffmpeg.sh clean ```

  • For Ubuntu/Debian users. ```

choose [No] to use bash

sudo dpkg-reconfigure dash ```

  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android cd ijkplayer-android git checkout -B latest k0.8.8 ./init-android.sh cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all cd .. ./compile-ijk.sh all # Android Studio: # Open an existing Android Studio project # Select android/ijkplayer/ and import # # define ext block in your root build.gradle # ext { # compileSdkVersion = 23 // depending on your sdk version # buildToolsVersion = "23.0.0" // depending on your build tools version # # targetSdkVersion = 23 // depending on your sdk version # } # # If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental) # sh android/patch-debugging-with-lldb.sh armv7a # Install Android Studio 2.2(+) # Preference -\> Android SDK -\> SDK Tools # Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install # Open an existing Android Studio project # Select android/ijkplayer # Sync Project with Gradle Files # Run -\> Edit Configurations -\> Debugger -\> Symbol Directories # Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories # Run -\> Debug 'ijkplayer-example' # if you want to reverse patches: # sh patch-debugging-with-lldb.sh reverse armv7a # # Eclipse: (obselete) # File -\> New -\> Project -\> Android Project from Existing Code # Select android/ and import all project # Import appcompat-v7 # Import preference-v7 # # Gradle # cd ijkplayer # gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios cd ijkplayer-ios git checkout -B latest k0.8.8 ./init-ios.sh cd ios ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all # Demo # open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode # # Import into Your own Application # Select your project in Xcode. # File -\> Add Files to ... -\> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj # Select your Application's target. # Build Phases -\> Target Dependencies -\> Select IJKMediaFramework # Build Phases -\> Link Binary with Libraries -\> Add: # IJKMediaFramework.framework # # AudioToolbox.framework # AVFoundation.framework # CoreGraphics.framework # CoreMedia.framework # CoreVideo.framework # libbz2.tbd # libz.tbd # MediaPlayer.framework # MobileCoreServices.framework # OpenGLES.framework # QuartzCore.framework # UIKit.framework # VideoToolbox.framework # # ... (Maybe something else, if you get any link error) #

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (c) 2017 Bilibili Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below: - LGPL - FFmpeg - libVLC - kxmovie - soundtouch- zlib license - SDL- BSD-style license - libyuv- ISC license - libyuv/source/x86inc.asm

android/ijkplayer-exo is based on or derives from projects below: - Apache License 2.0 - ExoPlayer

android/example is based on or derives from projects below: - GPL - android-ndk-profiler (not included by default)

ios/IJKMediaDemo is based on or derives from projects below: - Unknown license - iOS7-BarcodeScanner

ijkplayer's build scripts are based on or derives from projects below: - gas-preprocessor- VideoLAN- yixia/FFmpeg-Android- kewlbear/FFmpeg-iOS-build-script

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

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