Cross-platform port of Arx Fatalis, a first-person role-playing game
_______________________ /\ \ \_| Arx | | Libertatis | | __________________|__ \_/____________________/
Cross-platform port of Arx Fatalis
Arx Libertatis is based on the publicly released Arx Fatalis source code. The source code is available under the GPLv3+ license with some additional terms - see the COPYING and LICENSE files for details.
Website: arx-libertatis.org
Bug Tracker: bugs.arx-libertatis.org
IRC: #arxfatalis on irc.freenode.net
Wiki: wiki.arx-libertatis.org
Reddit: /r/ArxFatalis/
filesystemand
systemlibraries from Boost.
There is currently a single rendering backend for OpenGL:
Arx Libertatis comes with an optional gui crash reporter which has additional dependencies:
QtCore,
QtConcurrent¹,
QtGuiand
QtWidgets¹ libraries)
While the crash reporter can be run without GDB, it's main usefulness comes from generating and submitting detailed back-traces in the event of a crash. On non-window systems we use GDB, the GNU Debugger, to accomplish that. If you want to help out the arx project, please install GDB before running arx. GDB is however purely a run-time dependency and is not needed when building the crash reporter.
Building and running tests has additional dependencies:
Building checkouts from git on their own requires additional dependencies: * Inkscape * ImageMagick * OptiPNG
These are needed to render and scale the SVG icons, which currently only render correctly in Inkscape. Release and development snapshot source tarballs include pre-built icon files and do not need these dependencies to build.
To avoid the Inkscape (as well as ImageMagick and OptiPNG) dependency for git builds, pre-built icons can be downloaded from https://arx-libertatis.org/files/data/ or the ArxLibertatisData repository. The required data version is listed in the VERSION file. Place
arx-libertatis-data-$versiondirectory into the build directory or tell the build system about it's location using the
DATA_FILESCMake variable (
-DDATA_FILES=…on the command-line).
Alternatively, icons can be disabled by setting the
ICON_TYPECMake variable to
none. See OPTIONS.md for other supported icon type values.
For Linux run:
$ mkdir build && cd build $ cmake .. $ make
The default build settings are tuned for users - if you plan to make changes to Arx Libertatis you should append the
-DDEVELOPER=1option to the
cmakecommand to enable tests, debug checks and fast incremental builds.
To install the binaries system-wide, run as root:
# make install
Alternatively you can run the game by specifying the full path to the
arxbinary in the
builddirectory.
The wiki has more detailed instructions on compiling under Linux.
Getting all the dependencies set up for Windows is more tricky. Pre-built dependencies are available in the ArxWindows repository and instructions on how to use them are available on the wiki.
BUILD_TOOLS(default:
ON): Build tools
BUILD_TOOLS_MERGED(default:
ON): Merge tools into a single binary
BUILD_IO_LIBRARY(default:
ON): Build helper library for the Blender plugin
BUILD_CRASHHANDLER(default:
ON): Enable the built-in crash handler (default OFF for macOS)
BUILD_CRASHREPORTER(default:
ON): Build the Qt crash reporter gui - requires
BUILD_CRASHHANDLER(default OFF for macOS)
BUILD_PROFILER(default:
OFF¹): Build the profiler GUI
BUILD_TESTS(default:
OFF²): Build tests that can be run using
make check
BUILD_ALL(default:
OFF): Enable all the BUILD_* options above by default - they can still be disabled individually
UNITY_BUILD(default:
ON): Unity build (faster build, better optimizations but no incremental build)
CMAKE_BUILD_TYPE(default:
Release): Set to
Debugfor debug binaries
DEBUG(default:
OFF³): Enable debug output and runtime checks
DEBUG_GL(default:
OFF⁴): Enable OpenGL debug output by default
DEBUG_EXTRA(default:
OFF): Expensive debug options
RUN_TESTS(default:
OFF⁵): Automatically run tests
RUN_TARGET(default: (none): Wrapper to run binaries produced in the build process
DEVELOPER(default:
OFF): Enable build options suitable for developers⁶
BUILD_PROFILER_INSTRUMENT(default:
OFF): Add profiling instructions to the main arx binary
BUILD_ALLor
BUILD_PROFILER_INSTRUMENTis enabled
BUILD_ALLor
DEVELOPERis enabled
CMAKE_BUILD_TYPEis set to
Debugor if
DEVELOPERis enabled.
DEBUGis enabled. If disabled, OpenGL debug output can be enabled at run-time using the
--debug-glcommand-line option.
DEVELOPERis enabled unless cross-compiling without
RUN_TARGETset
UNITY_BUILDand enables
DEBUG,
BUILD_TESTS,
RUN_TESTSand
FASTLINKfor faster incremental builds and improved debug checks, unless those options have been explicitly specified by the user.
Install options:
CMAKE_INSTALL_PREFIX(default:
/usr/localon UNIX and
C:/Program Fileson Windows): Where to install Arx Libertatis
Set options by passing
-D=to
cmake.
Backends that are not available are disabled by default. The
cmakerun should display a summary of the enabled backends at the end.
Advanced options not listed here are documented in OPTIONS.md.
You will need to get either the full game or demo data of Arx Fatalis.
Where arx will look for data files and write config and save files depends on the operating system and environment - the wiki has a page detailing the full data directory detection algorithm.
For Unix-like systems: The game will try to rename all used files in the user directory (but not the data directory) to lowercase on the first run. System-wide installations with case-sensitive filesystems always need to manually rename the files to lowercase. The
arx-install-datascript can be used to install the data files, convert them to lowercase and verify that all required files are present.
To print all directories searched by arx, run
$ arx --list-dirs
By default, user, config and data files will be loaded from and saved to standard system locations depending on the OS:
Windows:
* user and config dir:
XP:
%USERPROFILE%\My Documents\My Games\Arx Libertatis
%USERPROFILE%\Saved Games\Arx Libertatis* data dir: location stored in
HKCU\Software\ArxLibertatis\DataDiror
HKLM\Software\ArxLibertatis\DataDirregistry keys
macOS: * user and config dir:
~/Library/Application Support/ArxLibertatis/* data dir:
/Applications/ArxLibertatis/
Linux and others: * user dir:
~/.local/share/arx/* config dir:
~/.config/arx/* data dir:
/usr/share/games/arx/,
/usr/local/share/games/arx/and more
Arx will also try to load data files from the directory containing the game executable.
To use the current working directory for user, config and data files (e.g. for a portable install) run the game as
$ arx --no-data-dir --user-dir=. --config-dir=.
Provided the data files are installed at the correct location, you can simply play the game using the installed shortcut or by running
$ arx
See the
arx --helpand
man arxoutput for more details.
arxunpak [options] [...]
arxunpak --helpand
man arxunpakoutput for more details.
arxunpak [options] [--all]
arxunpak --helpand
man arxunpakoutput for more details.
arxsavetool [...]- commands are:
extract
add [...]
fix
view []
The
arx-install-datascript can extract and install the game data under Linux and FreeBSD from the CD, demo, GOG.com installer or any Arx Fatalis install (such as on Steam) - simply run it and follow the GUI dialogs. Also see the wiki page on installing the game data under non-Windows systems.
Or, if you prefer a command-line interface, run it as
$ arx-install-data --cli
More options and required tools (depending on the source file) are documented in the help output:
$ arx-install-data --help
New contributors should first read the CONTRIBUTING.md file.
To build developer documentation (doxygen), run this from the build directory:
$ make doc
To check for coding style problems, run the following: (requires python)
$ make style