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About the developer

armory3d
1.7K Stars 196 Forks Other 2.2K Commits 56 Opened issues

Description

3D PBR Texture Painting Software

Services available

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armorpaint

ArmorPaint is a software for 3D PBR texture painting - check out the manual.

Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are currently paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!

Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio - Windows, clang + deps - Linux, Xcode - macOS / iOS, Android Studio - Android), nodejs and git installed.

git clone --recursive https://github.com/armory3d/armorpaint
cd armorpaint

Windows ```bash node armorcore/make -g direct3d11 cd armorcore

Unpack
v8\libraries\win32\release\v8_monolith.7z
using 7-Zip - Extract Here (exceeds 100MB)

git apply patch/window_handling.diff --directory=Kinc node Kinc/make -g direct3d11

Open generated Visual Studio project

Set
Project - Properties - Debugging - Command Arguments
to
..\..\build\krom

Build and run for x64 & release

**Linux**
```bash
node armorcore/make -g opengl
cd armorcore
node Kinc/make -g opengl --compiler clang --compile
cd Deployment
strip Krom
./Krom ../../build/krom

macOS ```bash node armorcore/make -g metal cp -a build/krom/ armorcore/Deployment cd armorcore git apply patch/metal_depth.diff --directory=Kinc node Kinc/make -g metal

Open generated Xcode project

Build and run

**Android** *wip*
```bash
node armorcore/make android -g opengl --shaderversion 300
cp -r build/krom/* armorcore/build/Krom/app/src/main/assets/
cd armorcore
git apply patch/android_document_picker.diff --directory=Kinc
node Kinc/make android -g opengl
# Manual tweaking is required for now:
# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
# Open generated Android Studio project
# Build for device

iOS wip ```bash node armorcore/make ios -g metal cp -a build/krom/ armorcore/Deployment cd armorcore git apply patch/iosdocumentpicker.diff --directory=Kinc git apply patch/metal_depth.diff --directory=Kinc node Kinc/make ios -g metal

Open generated Xcode project

Build for device

**Windows DXR** *wip*
```bash
node armorcore/make -g direct3d12
cd armorcore
# Unpack `v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply patch/window_handling.diff --directory=Kinc
git apply patch/d3d12_raytrace.diff --directory=Kinc
git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make -g direct3d12 --raytrace dxr
# Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build and run for x64 & release

Linux VKRT wip

bash
node armorcore/make -g vulkan
cd armorcore
git apply patch/vulkan_raytrace.diff --directory=Kinc
git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
node Kinc/make -g vulkan --raytrace vkrt --compiler clang --compile
cd Deployment
strip Krom
./Krom ../../build/krom

Windows VR wip ```bash node armorcore/make -g direct3d11 --vr oculus cd armorcore

Unpack
v8\libraries\win32\release\v8_monolith.7z
using 7-Zip - Extract Here (exceeds 100MB)

git apply patch/window_handling.diff --directory=Kinc node Kinc/make -g direct3d11 --vr oculus

Open generated Visual Studio project

Set
Project - Properties - Debugging - Command Arguments
to
..\..\build\krom

Build and run for x64 & release

**Updating cloned repository**
```bash
git pull origin master
git submodule update --init --recursive
# Delete `armorpaint/build` directory if present

Generating a locale file ```bash pip install typingextensions -t Assets/locale/tools python ./Assets/locale/tools/extractlocales.py

Generates an
Assets/locale/.json
file

**Release builds** *Optional, used for best performance*
```bash
# Compile krom.js using the closure compiler
https://developers.google.com/closure/compiler
# Generate a v8 snapshot file
node armorcore/make -g api --snapshot
./Krom . --snapshot
# Generates a `krom.bin` file from `krom.js` file

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