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About the developer

andydbc
552 Stars 66 Forks MIT License 22 Commits 5 Opened issues

Description

:snowflake: Test of a frosted glass material in Unity.

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# 79,400
unity-3...
unity3d
Three.j...
vive
6 commits
# 305,820
C#
unity-3...
Unity
unity3d
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unity-frosted-glass License Donate

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

screenshot

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

License

MIT, see LICENSE for details.

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