by andydbc

:snowflake: Test of a frosted glass material in Unity.

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This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.



  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

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MIT, see LICENSE for details.

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