Need help with ARKit-Cardboard-VR?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

134 Stars 24 Forks MIT License 16 Commits 1 Opened issues


ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone

Services available


Need anything else?

Contributors list

No Data

ARKit Cardboard VR

This project takes the last non native cardboard vr sdk, gvr .85 and incorporates it with apple's AR kit allowing a user to toggle between both handheld and headset VR displays

alt text

Instalation Guide unity 2018 The only thing you need to do in unity is to uncompress ARKit-Cardboard-VR/ARKITCardboard/Assets/Plugins/iOS/ as it's too big for git.

Setup your dev enviorment for Apple Iphone AR Kit, The basis includes ios 12, xcode 10


-Fix distortion issues on hmd ar mode

-Allow for easier mode managament.

-Get raycast hooked up to the proper cameras when switching.

-Fix the temporary vr camera switching issue that causes the stuttering.

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.