A Sims-Like Unity Level Design Plugin
While I do tend to appreciate level design prototyping tools like ProBuilder, I feel that ultimately they kind of turn into a hindrance when it's time to turn their scratch geometry into a final level. For my less minimalistic projects, I tend to use the "modular kit" workflow, where I use a small ammount of tileable meshes (eg. floor tiles, wall tiles, door arches, etc) that I turn into prefabs, place inside of the scene and then iterate on in Maya. While I find it the most comfortable workflow for me, I still had the pain point of having to place a bunch of items in the scene afterwards. Enough with the copy-pasting!
With this package, you can then turn these simple prefabs into a small tileset data asset, then one-click-spawn the tool into a scene and start dispatching them as you would when building a house in the Sims. While it's far from perfect in its current state, it's a lot more intuitive, saves a hell of a lot of copy-pasting - and you can be sure that what you build is scaled properly to your characters from the get-go. No more low ceilings and off-proportioned doors!
The meshes aren't logged anywhere - I will revisit once I use this tool in a real project but I assume that the best practice would be doing a rough pass with this then manually adding/deleting prefabs where needed.
You can have multiple custom tilesets spawning different looking buildings in the same project - look into the DefaultTilekit folder and copy to your heart's contents.
This is a plugin that makes use of Unity's new Package Manager feature. Just drop the com.alexismorin.floorplan folder into your packages folder (found at the same level as your Assets folder) and it should work out-of-the-box.
This was, as is it par with all my packages, created in around 5-6 hours on my couch. If it doesn't break for you, enjoy!