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276 Stars 97 Forks MIT License 360 Commits 23 Opened issues


The Javascript es6 version of the original furnishup/blueprint3d. Need some royalty free low poly models for the inventory. Can someone help me with this?

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This is a javascript floorplanner tool based on the existing typescript based project blueprint3d


Many things have changed with this version,

* Now the library is a pure MVC framework
* The models contain only about the data
* The viewers are respective viewers for the respective dimensions (2d, 3d, 4d? (maybe))
* Overall improvement towards the performance
* No more canvas for viewer2d, now using pixijs
* No more rollup but using parcel bundler now
* Refer to previous branches for older working versions

What is missing?

~~The 3D items are missing ATM, (WIP, coming soon)~~

~~A major overhaul is in store for viewer3d and 3D items, stay tuned~~

~~Implementation of an application like interface to make the demo more complete (WIP, TODO)~~

My sincere thanks to the following libraries and their contributors

threejs - Superheroes from the 3 dimension

pixijs - Superheroes from the 2 dimension

pixijs-viewport - Hero who saved the 2D day - Geometry hero from 'n' dimension

bezier-js - This one curves (like Mr. Fantastic)

gsap - tweening superheros

quicksettings - Superhero to mechanize the project

archimesh - Superhero of parametric dimensions

And of course to parcel and npm for their ever awesomeness. And also to the tons of other libraries to make this project possible

Texture packs and credits to the people behind it

Base source location -

Floor Textures Credits

Wall Textures Credits


Cick for example


Yes, the initiative has begun for the documentation. Of late I have been getting inquiries on using this framework. It is time to have the documentation rolling docs. Look at wiki for some basic integration tips and information.


The ability to export the floorplan as GLTF gives the scope of having easy VR with A-Frame. Export the layout to use it directly with A-Frame or process it further using Blender and then use it with A-Frame.

Cick for example of VR - 1 VR - 2

You will notice a lot of flickering in the VR mode. This is because of the overlapping materials in the floorplan.

What is this?

This is a customizable application built on three.js that allows users to design an interior space such as a home or apartment. Below are screenshots from our Example App (link above).

1) Create 2D floorplan:


2) Add items:


3) Design in 3D:


Developing and Running Locally

Scripts and their purpose

  • npm run-script app-dev
    : Generates the application and serves the app folder with unminified code
  • npm run-script app-production
    : Generates the application and serves the app folder with minified code
  • npm run-script frameworkonly-dev
    : Builds and generates only bp3djs.js (unminified) that can be used in your project with custom design. However ensure you know how to use the framework and its api. The generated framework can be found inside
  • npm run-script app-dev
    : Builds and generates only bp3djs.js (minified) that can be used in your project with custom design. However ensure you know how to use the framework and its api. The generated framework can be found inside

Then, visit

(most probably) in your browser.


This project and the original project requires a lot more work. If you are someone like yodha of typescript then kindly visit the original project, the author is a wonderful human being who facilitated this idea, efforts, and materials in the first place. Else you are someone like me who likes to play around with es6 then you can use this one.

Please contact us if you are interested in contributing.

Todos and hurrays on completed ones

  • More complete documentation of classes (This is necessary and must do for others to contribute)
  • Make it easier to build a complete application using blueprint3d (cleaner API, more inclusive base, easier integration with a backend)
  • Better serialization format for saving/loading "designs"
  • JQuery is not used at all, instead I used the eventdispatcher from threejs (hurray)
  • Better use of npm conventions and packaging
  • Various bug fixes (hurray for items that are stuck and don't move)
  • refactor three/*
  • update to current threejs (hurray)
  • introduce a more formal persistency format
  • put all relevant settings into Core.Configuration to make them read-/writeable, User settings?
  • complete type docs for all entities
  • there're a few TODO_Ekki's left, kill them all (let me know Yodha)

Directory Structure



directory contains the core of the project. Here is a description of the various sub-directories:

- Basic utilities such as logging and generic functions

- 2D view/controller for editing the floorplan

- Various types of items that can go in rooms

- Data model representing both the 2D floorplan and all of the items in it

- 3D view/controller for viewing and modifying item placement

Notes about changes from the original

  • Adding routines to modify the skybox images as environment (a crude implementation)
  • Otherwise the api is ditto and the same
  • Adding a BoxHelper to show selected states of items

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