Need help with dark-souls-3-cheat-sheet?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

ZKjellberg
241 Stars 87 Forks MIT License 730 Commits 2 Opened issues

Description

Checklist for Dark Souls 3 using HTML5 storage to retain progress

Services available

!
?

Need anything else?

Contributors list

Dark Souls 3 Cheat Sheet

To view the cheat sheet click here.

This checklist was created by adopting the source code from the Dark Souls 2 Cheat Sheet created by Stephen McNabb.

The walkthrough is thanks to DeathGodGarra's NPC Side Quests Guide V2.

Contribution Guide

If you are interested in contributing to this guide, I welcome Pull Requests.

For some background on how the guide code is written, here is a sample item on the checklist:

  • Continue left until you can enter a room with a Large Soul of a Nameless Soldier and a Raw Gem
  • The data-id is a unique ID used to store the user's progress. For example, playthrough1320 is the 20th task in zone 13. New data-ids must be used in ascending order, but you can place the new entries anywhere within a zone.

    The class="fgem fmisc" field is used for the filtering system. This task provides the user with a gem and a consumable, so we use f_gem and f_misc. The full list of filter classes is:

    | Class | Description | |--- |--- | | fboss | Boss fights | | fmiss | Content that can be permanently missed | | fnpc | NPC side quests | | festus | Estus Shards | | fbone | Undead Bone Shards | | ftome | Sorcery Scrolls, Pyromancy Tomes, and Divine Tomes | | fcoal | Coals | | fash | Umbral Ashes | | fgest | Gestures | | fsorc | Sorceries | | fpyro | Pyromancies | | fmirac | Miracles | | fring | Rings | | fweap | Weapons, Spell Tools, and Shields | | farm | Armor Sets or individual pieces | | ftit | Titanite | | fgem | Gems | | fcov | Covenants | | f_misc | any other items |

    If none of these filter classes match, use class="f_none".

    In addition to the filter classes, there is a second type of classes used to control the visibility of entries based on which playthrough the user is on:

    | Class | Description | |--- |--- | | hng+ | items hidden on NG+ and beyond, e.g., Ashen Estus Flask | | sng+ | items shown on NG+ and beyond, e.g., +1 rings | | s_ng++ | items shown on NG++ and beyond, e.g., +2 rings |

    We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.