An easy-to-use UI framework for Nintendo Switch homebrew
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Plutonium is a high-level, C++ graphics library with the aim of making Nintendo Switch homebrew UIs in a more user-firendly way.
It uses libnx and SDL2, so both libraries are required.
To be more exact, this libraries should be installed via pacman:
switch-sdl2 switch-sdl2_ttf switch-sdl2_image switch-sdl2_gfx switch-sdl2_mixer switch-mesa switch-glad switch-glm switch-libdrm_nouveau switch-libwebp switch-libpng switch-freetype switch-bzip2 switch-libjpeg-turbo switch-opusfile switch-libopus
Plutonium internally uses SDL2 for UI rendering.
Plutonium's API is based on WPF/WinForms's system. The user doesn't directly interact with the rendering, as it's done via a main rendering system and different objects to render.
Check the basic example for a basic usage of the libraries. In case you want to see a really powerful app which really shows what Plutonium is capable of, take a look at Goldleaf, uLaunch or many other homebrew apps made using this libraries.
Check the documentation for a more detailed explanation of the library's usage.
On the releases page you have all the released versions. All of them are zipped files, containing
This is how a regular Plutonium project would (more or less) have its Makefile and project layout using Plutonium:
LIBS := -lpu -lfreetype -lSDL2_mixer -lopusfile -lopus -lmodplug -lmpg123 -lvorbisidec -logg -lSDL2_ttf -lSDL2_gfx -lSDL2_image -lSDL2 -lEGL -lGLESv2 -lglapi -ldrm_nouveau -lwebp -lpng -ljpeg
freetype-config --libs-lnx LIBDIRS := $(PORTLIBS) $(LIBNX) $(CURDIR)/Plutonium
Project | |-- Makefile |-- source |-- include |-- Plutonium | |-- include |-- lib
Clone the repository, cd into
Plutoniumdirectory and run
You will need devkitPro, libnx and all the libraries mentioned above installed via pacman.
If you would like to be more informed about my projects' status and support, you should check my Discord server. It's a simple server for Nintendo homebrew and hacking stuff, focused on my projects. If you would like to take part in testing .
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