Cross platform plugin testing and validation tool
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pluginval is a cross-platform plugin validator and tester application. It is designed to be used by both plugin and host developers to ensure stability and compatibility between plugins and hosts.
If you are a plugin user looking to report a problem with a plugin to the developers, you can use
pluginvalto create a detailed log which can drastically improve the time to fix issues. Please follow the instructions here to get started: Testing plugins with pluginval
Either grab one of the pre-compiled binaries from the Releases page or clone the repo and build from sources. The projects are generated by the Projucer so you may have to build that first to generate the various project files. The easiest way to do this is to run one of the build scripts in the
$ git clone --recurse-submodules https://github.com/Tracktion/pluginval.git $ cd pluginval/install $ ./mac_build
> git clone --recurse-submodules https://github.com/Tracktion/pluginval.git > cd pluginval\install > ./windows_build.bat
> choco install pluginval
The VST2 SDK is no longer included in JUCE so VST2 support isn't available out from a fresh clone. To enable VST2 testing do one of the following: 1. Before running one of the
install/platformscripts, set the
VST2_SDK_DIRenvironment variable to point to the VST2 source directory on your system. This will then modify the
pluginval.jucerfile automatically. E.g.
sh $ git clone --recurse-submodules https://github.com/Tracktion/pluginval.git $ cd pluginval/install $ export VST2_SDK_DIR=~/SDKs/vstsdk2.4 $ ./mac_buildor ```shell
git clone --recurse-submodules https://github.com/Tracktion/pluginval.git cd pluginval\install set VST2SDKDIR=C:\SDKs\vstsdk2.4 ./windows_build.bat ```
pluginval.jucer, select the
juce_audio_processorsmodule and change the
Enabled. Now you'll have to either have the VST2 SDK path in your Projucer Global Settings, or you'll need to add it to the
Header Search Pathssetting.
Once the app has built for your platform it will be found in
/bin. Simply open the app to start it in GUI mode. Once open, you'll be presented with an empty plugin list. Click "Options" to scan for plugins, making sure to add any directories required. Alternatively, you can drag a plugin file and drop it on the list to add only that plugin.
Once the list has populated, simply select a plugin and press the "Test Selected" button to validate it. The plugin will be loaded and each of the tests run in turn. Any output from the tests will be shown on the "Console" tab. If you find problems with a plugin, this can be useful to send to the plugin developers.
As well as being a GUI app,
pluginvalcan be run from the command line in a headless mode. This is great if you want to add validation as part of your CI process and be notified immediately if tests start failing.
./pluginval --strictnessLevel 5 --validate
This will run all the tests up to level 5 on the plugin at the specified path. Output will be fed to the console. If all the tests pass cleanly,
pluginvalwill return with an exit code of
0. If any tests fail, the exit code will be
1. This means you can check the exit code on your various CI and mark builds a failing if all tests don't pass.
strictnessLevelis optional but can be between 1 & 10 with 5 being generally recognised as the lowest level for host compatibility. Lower levels are generally quick tests, mainly checking call coverage for crashes. Higher levels contain tests which take longer to run such as parameter fuzz tests and multiple state restoration.
If you would like to contribute to the project please do! It's very simple to add tests, simply: 1) Subclass
struct FuzzParametersTest : public PluginTest2) Override
runTestto perform any tests
void runTest (UnitTest& ut, AudioPluginInstance& instance) override3) Log passes or failures with the
ut.expect (editor != nullptr, "Unable to create editor");4) Register your test with a static instance of it in a cpp file:
static FuzzParametersTest fuzzParametersTest;
If you have a case you would like tests, please simply write the test in a fork and create a pull request. The more tests the better!
Licensing is under the
GPLv3as we want
pluginvalto be as transparent as possible. If this conflicts with your requirements though please let us know and we can accommodate these.