A collection of Unity3D scripts I've been sharing between projects - open source, fully commented an...
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Over the years, I've worked on a lot of projects and game jam prototypes with Unity3D and there are some pieces of code that I've needed time and time again. I'm sharing them here in the hopes that they are useful for you too!
Everything is released under the MIT License.
[Tooltip]attribute content of fields for editor classes. Might get more helper methods in the future.
RandomBaggives you random items from a group while ensuring that in a certain interval every item was given back the same number of times.
floatrange. Used for things like "Spawn 2 to 4 enemies."
To use the scripts, just drop them into the Assets folder of your projects. Or better yet, make an "Assets/Extensions/TobisUnityUtitilites" folder and drop them there. Hurray for proper organisation.
You can also just use selected scripts, but you should check the "Dependencies" section in the respective folder to make sure you copy everything you need.
The class documentation is available here.
NoiseOutputValueand edited the existing
PropertyDrawerto use tooltips.