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An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

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Created by gh-md-toc

What is SObjectizer?

SObjectizer is one of a few cross-platform and OpenSource "actor frameworks" for C++. But SObjectizer supports not only Actor Model, but also Publish-Subscribe Model and CSP-like channels. The goal of SObjectizer is significant simplification of development of concurrent and multithreaded applications in C++.

SObjectizer allows the creation of a concurrent app as a set of agent-objects which interact with each other through asynchronous messages. It handles message dispatching and provides a working context for message processing. And allows to tune those things by supplying various ready-to-use dispatchers.

What distinguishes SObjectizer?

Maturity. SObjectizer is based on ideas that have been put forward in 1995-2000. And SObjectizer itself is being developed since 2002. SObjectizer-5 is continuously evolved since 2010.

Stability. From the very beginning SObjectizer was used for business-critical applications, and some of them are still being used in production. Breaking changes in SObjectizer are rare and we approach to them very carefully.

Cross-platform. SObjectizer runs on Windows, Linux, FreeBSD, macOS and Android.

Easy-to-use. SObjectizer provides easy to understand and easy to use API with a lot of examples in the SObjectizer's distributive and a plenty of information in the project's Wiki.

Free. SObjectizer is distributed under BSD-3-CLAUSE license, so it can be used in development of proprietary commercial software for free.

SObjectizer is not like TBB, taskflow or HPX

SObjectizer is often compared with tools like Intel Threading Building Blocks, taskflow, HPX, and similar to them. Such comparison is just useless.

All those tools are intended to be used for solving tasks from Parallel Computing area: they allow to reduce the computational time by utilizing several CPU cores. For example, you can reencode your video file from one format to another within one hour on one CPU core, by it takes only 15 minutes on four cores. That is the main goal of Parallel Computing.

SObjectizer is intended for a slightly different area: Concurrent Computing. The main goal of SObjectizer is the simplification of doing many different tasks at once. Sometimes there is no need to use more than just one CPU core for that. But if there are several CPU cores, then SObjectizer makes the handling of those tasks and the interaction between them much easier.

The tricky part is the fact that Parallel- and Concurrent Computing use the same concurrency mechanisms and primitives (like threads, mutexes, atomics, and so on) under the hood. But from the high-level point of view Parallel- and Concurrent Computing are used for very different tasks.

As examples of applications that were or could be implemented on top of SObjectizer, we can list multithreaded proxy-server, automatic control system, MQ-broker, database server, and so on.

Show me the code!

HelloWorld example

This is a classical example "Hello, World" expressed by using SObjectizer's agents:


class hello_actor final : public so_5::agent_t { public: using so_5::agent_t::agent_t;

void so_evt_start() override { std::cout << "Hello, World!" << std::endl; // Finish work of example. so_deregister_agent_coop_normally(); } };

int main() { // Launch SObjectizer. so_5::launch([](so_5::environment_t & env) { // Add a hello_actor instance in a new cooperation. env.register_agent_as_coop( env.make_agent() ); });

return 0; }

Ping-Pong example

Let's look at more interesting example with two agents and message exchange between them. It is another famous example for actor frameworks, "Ping-Pong":


struct ping { int counter_; };

struct pong { int counter_; };

class pinger final : public so_5::agent_t { so_5::mbox_t ponger_;

void on_pong(mhood_t cmd) { if(cmd->counter_ > 0) so_5::send(ponger_, cmd->counter_ - 1); else so_deregister_agent_coop_normally(); }

public: pinger(context_t ctx) : so_5::agent_t{std::move(ctx)} {}

void set_ponger(const so_5::mbox_t mbox) { ponger_ = mbox; }

void so_define_agent() override { so_subscribe_self().event( &pinger::on_pong ); }

void so_evt_start() override { so_5::send(ponger_, 1000); } };

class ponger final : public so_5::agent_t { const so_5::mbox_t pinger_; int pings_received_{};

public: ponger(context_t ctx, so_5::mbox_t pinger) : so_5::agent_t{std::move(ctx)} , pinger_{std::move(pinger)} {}

void so_define_agent() override { so_subscribe_self().event( [this](mhood_t cmd) { ++pings_received_; so_5::send(pinger_, cmd->counter_); }); }

void so_evt_finish() override { std::cout << "pings received: " << pings_received_ << std::endl; } };

int main() { so_5::launch([](so_5::environment_t & env) { env.introduce_coop([](so_5::coop_t & coop) { auto pinger_actor = coop.make_agent(); auto ponger_actor = coop.make_agent( pinger_actor->so_direct_mbox());


return 0; }

All agents in the code above are working on the same work thread. How to bind them to different work threads?

It is very simple. Just use an appropriate dispatcher:

int main() {
   so_5::launch([](so_5::environment_t & env) {
            [](so_5::coop_t & coop) {
               auto pinger_actor = coop.make_agent();
               auto ponger_actor = coop.make_agent(


return 0; }

Pub/Sub example

SObjectizer supports Pub/Sub model via multi-producer/multi-consumer message boxes. A message sent to that message box will be received by all subscribers of that message type:


using namespace std::literals;

struct acquired_value { std::chrono::steady_clock::time_point acquired_at_; int value_; };

class producer final : public so_5::agent_t { const so_5::mbox_t board_; so_5::timer_id_t timer_; int counter_{};

struct acquisition_time final : public so_5::signal_t {};

void on_timer(mhood_t) { // Publish the next value for all consumers. so_5::send( board_, std::chrono::steady_clock::now(), ++counter_); }

public: producer(context_t ctx, so_5::mbox_t board) : so_5::agent_t{std::move(ctx)} , board_{std::move(board)} {}

void so_define_agent() override { so_subscribe_self().event(&producer::on_timer); }

void so_evt_start() override { // Agent will periodically recive acquisition_time signal // without initial delay and with period of 750ms. timer_ = so_5::send_periodic(*this, 0ms, 750ms); } };

class consumer final : public so_5::agent_t { const so_5::mbox_t board_; const std::string name_;

void on_value(mhood_t cmd) { std::cout << name_ << ": " << cmd->value_ << std::endl; }

public: consumer(context_t ctx, so_5::mbox_t board, std::string name) : so_5::agent_t{std::move(ctx)} , board_{std::move(board)} , name_{std::move(name)} {}

void so_define_agent() override { so_subscribe(board_).event(&consumer::on_value); } };

int main() { so_5::launch([](so_5::environment_t & env) { auto board = env.create_mbox(); env.introduce_coop([board](so_5::coop_t & coop) { coop.make_agent(board); coop.make_agent(board, "first"s); coop.make_agent(board, "second"s); });


return 0; }

BlinkingLed example

All agents in SObjectizer are finite-state machines. Almost all functionality of hierarchical finite-states machines (HSM) are supported: child states and handlers inheritance, onenter/onexit handlers, state timeouts, deep- and shallow state history, except orthogonal states.

Let's see how an agent that implements the following statechart can look like:

Blinking Led Statechart

This is a very simple example that demonstrates an agent for the statechart shown above:


using namespace std::literals;

class blinking_led final : public so_5::agent_t { state_t off{ this }, blinking{ this }, blink_on{ initial_substate_of{ blinking } }, blink_off{ substate_of{ blinking } };

public : struct turn_on_off : public so_5::signal_t {};

blinking_led(context_t ctx) : so_5::agent_t{std::move(ctx)} { this >>= off;



     .on_enter([]{ std::cout &lt;&lt; "ON" &lt;&lt; std::endl; })
     .on_exit([]{ std::cout &lt;&lt; "off" &lt;&lt; std::endl; })
     .time_limit(1250ms, blink_off);

     .time_limit(750ms, blink_on);

} };

int main() { so_5::launch([](so_5::environment_t & env) { so_5::mbox_t m; env.introduce_coop([&](so_5::coop_t & coop) { auto led = coop.make_agent< blinking_led >(); m = led->so_direct_mbox(); });

  const auto pause = [](auto duration) {

  std::cout &lt;&lt; "Turn blinking on for 10s" &lt;&lt; std::endl;

  std::cout &lt;&lt; "Turn blinking off for 5s" &lt;&lt; std::endl;

  std::cout &lt;&lt; "Turn blinking on for 5s" &lt;&lt; std::endl;

  std::cout &lt;&lt; "Stopping..." &lt;&lt; std::endl;

} );

return 0; } </:turn_on_off></:turn_on_off></:turn_on_off>

CSP-like Ping-Pong example

SObjectizer allows to write concurrent applications even without agents inside. Only plain threads and CSP-like channels can be used.

This is plain-thread implementation of Ping-Pong example (please note that main() is not exception-safe):


struct ping { int counter_; };

struct pong { int counter_; };

void pinger_proc(so_5::mchain_t self_ch, so_5::mchain_t ping_ch) { so_5::send(ping_ch, 1000);

// Read all message until channel will be closed. so_5::receive( so_5::from(self_ch).handle_all(), [&](so_5::mhood_t cmd) { if(cmd->counter_ > 0) so_5::send(ping_ch, cmd->counter_ - 1); else { // Channels have to be closed to break receive calls. so_5::close_drop_content(self_ch); so_5::close_drop_content(ping_ch); } }); }

void ponger_proc(so_5::mchain_t self_ch, so_5::mchain_t pong_ch) { int pings_received{};

// Read all message until channel will be closed. so_5::receive( so_5::from(self_ch).handle_all(), [&](so_5::mhood_t cmd) { ++pings_received; so_5::send(pong_ch, cmd->counter_); });

std::cout << "pings received: " << pings_received << std::endl; }

int main() { so_5::wrapped_env_t sobj;

auto pinger_ch = so_5::create_mchain(sobj); auto ponger_ch = so_5::create_mchain(sobj);

std::thread pinger{pinger_proc, pinger_ch, ponger_ch}; std::thread ponger{ponger_proc, ponger_ch, pinger_ch};

ponger.join(); pinger.join();

return 0; }

Another CSP-example with Golang's like select() statement

SObjectizer provides a select() function that is similar to Golang's select statement. This function allows waiting for incoming messages from several message chains. It also allows to wait for the readiness of message chains for accepting a new outgoing message. So select() allows to do non-blocking send() calls with the handling of incoming messages while the target message chain is full.

There is a Fibonacci calculation example that uses select() as the back-pressure mechanism (number producer thread will wait if number reader thread doesn't read the previous number yet). Note also that main() function in this example is exception-safe.



using namespace std; using namespace std::chrono_literals; using namespace so_5;

struct quit {};

void fibonacci( mchain_t values_ch, mchain_t quit_ch ) { int x = 0, y = 1; mchain_select_result_t r; do { r = select( from_all().handle_n(1), // Sends a new message of type 'int' with value 'x' inside // when values_ch is ready for a new outgoing message. send_case( values_ch, message_holder_t::make(x), [&x, &y] { // This block of code will be called after the send(). auto old_x = x; x = y; y = old_x + y; } ), // Receive a 'quit' message from quit_ch if it is here. receive_case( quit_ch, {} ) ); } // Continue the loop while we send something and receive nothing. while( r.was_sent() && !r.was_handled() ); }

int main() { wrapped_env_t sobj;

thread fibonacci_thr; auto thr_joiner = auto_join( fibonacci_thr );

// The chain for Fibonacci number will have limited capacity. auto values_ch = create_mchain( sobj, 1s, 1, mchain_props::memory_usage_t::preallocated, mchain_props::overflow_reaction_t::abort_app );

auto quit_ch = create_mchain( sobj ); auto ch_closer = auto_close_drop_content( values_ch, quit_ch );

fibonacci_thr = thread{ fibonacci, values_ch, quit_ch };

// Read the first 10 numbers from values_ch. receive( from( values_ch ).handle_n( 10 ), // And show every number to the standard output. []( int v ) { cout << v << endl; } );

send< quit >( quit_ch ); }

Want to know more?

More information about SObjectizer can be found in the corresponding section of the project's Wiki.


SObjectizer is an in-process message dispatching framework. It doesn't support distributed applications just out of box. But external tools and libraries can be used in that case. Please take a look at our mosquittotransport experiment:

Obtaining and building

SObjectizer can be checked out from GitHub. Archives with SObjectizer's source code can be downloaded from GitHub or from SourceForge.

There are two ways for building SObjectizer. The first one by using Mxx_ru tool. The second one by using CMake.

NOTE. Since v. there is a support of Android platform. Building for Android is possible by CMake only. See the corresponding section below.

SObjectizer can also be installed and used via vcpkg and Conan dependency managers. See the appropriate sections below.

SObjectizer-5.7 requires C++17!

The 5.7-branch of SObjectizer requires C++17.

If you need support for C++14 or C++11 try to look to older versions of SObjectizer on SourceForge. Or contact stiffstream to discuss porting of SObjectizer-5.7 to older C++ standards.

Building via Mxx_ru

NOTE. This is a standard way for building SObjectizer. This way is used in SObjectizer development process.

To build SObjectizer it is necessary to use Ruby language and Mxxru tool. Install Ruby and then install Mxxru via RubyGems command:

gem install Mxx_ru

If you already have Mxx_ru installed please update to at least version

gem update Mxx_ru

SObjectizer can be obtained from Git repository on GitHub:

git clone

To build SObjectizer:

cd sobjectizer/dev
ruby build.rb

Static and shared library for SObjectizer will be built. Libraries will be placed into target/release subdirectory.

If you want to build just shared library:

cd sobjectizer/dev
ruby so_5/prj.rb

Or if you want to build just static library:

cd sobjectizer/dev
ruby so_5/prj_s.rb

To build SObjectizer with all tests and samples:

cd sobjectizer/dev
ruby build_all.rb

Please note that under FreeBSD it could be necessary to define LDLIBRARYPATH environment variable. And the actual build command sequence under FreeBSD could be as follows:

cd sobjectizer/dev
export LD_LIBRARY_PATH=target/release
ruby build_all.rb

To build html-format documentation for SObjectizer the Doxygen tool is necessary. If it is installed then:

cd sobjectizer/doxygen

Generated html-files will be located in sobjectizer/dev/doc/html.

NOTE. If you do not specify MXXRUCPPTOOLSET by youself then Mxxru will try to detect your C++ toolset automatically. If you want to use C++ compiler which is not default in your system please define MXXRUCPP_TOOLSET environment variable manually. It could look like:

export MXX_RU_CPP_TOOLSET="clang_linux compiler_name=clang++-6 linker_name=clang++-6"

More information about tuning Mxx_ru for your needs you can find in the corresponding documentation.

Building via CMake

To build SObjectizer via CMake it is necessary to have CMake and some knowledge of how to use it. The following action is just a demonstration. For more detailed info about cmake build system for SObjectizer see dev/cmake/CmakeQuickHowto.txt

To get and build SObjectizer under Linux/FreeBSD in command line run:

git clone
cd sobjectizer
mkdir cmake_build
cd cmake_build
cmake --build . --config Release
cmake --build . --config Release --target install

Those commands will create all necessary Makefile, then build SObjectizer. If it necessary to build examples and tests too, use


When 'make install' finished './target' will contain two subfolders './bin' with samples and './lib' with shared

CMake build system currently supports this options:

    . Enable building SObjectizer as a static library [default: ON]
    . Enable building SObjectizer as a shared library [default: ON]
    . Enable building examples and tests [default: OFF]
    . Enable building examples [default: OFF]
    . Enable building tests [default: OFF]

Please note that if

is turned ON then both
must be turned ON. It means that if
is turned OFF then
all must be turned OFF.

To build SObjectizer under Windows by MS Visual Studio 2013 from command line:

git clone
cd sobjectizer
mkdir cmake_build
cd cmake_build
cmake -DCMAKE_INSTALL_PREFIX=target -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 15 2017" ../dev
cmake --build . --config Release
cmake --build . --config Release --target install

If it necessary to build examples too, use

in cmake invocation:
cmake -DCMAKE_INSTALL_PREFIX=target -DCMAKE_BUILD_TYPE=Release -DBUILD_ALL=ON -G "Visual Studio 15 2017" ../dev

Since v.5.5.24 SObjectizer provides sobjectizer-config.cmake files. These files are automatically installed into

subfolder. It allows to use SObjectizer via CMake's find_package command.

Building for Android

Building for Android is possible via a rather fresh Android NDK or CrystaX NDK.

Building with Android NDK

You need Android SDK and Android NDK installed in your system. As well as an appropriate version of CMake. You have also need properly set environment variables

. Then you can issue the following commands:
git clone
cd sobjectizer
mkdir cmake_build
cd cmake_build
     -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
     -G Ninja \
     -DANDROID_ABI=arm64-v8a \
cmake --build . --config=Release
cmake --build . --config=Release --target install

Building with CrystaX NDK

You need CrystaX NDK v.10.4.0 or higher already installed in your system. CMake is used for building SObjectizer:

git clone
cd sobjectizer
mkdir cmake_build
cd cmake_build
export NDK=/path/to/the/crystax-ndk
cmake -DBUILD_ALL -DCMAKE_INSTALL_PREFIX=result -DCMAKE_TOOLCHAIN_FILE=$NDK/cmake/toolchain.cmake -DANDROID_ABI=arm64-v8a ../dev
make test
make install

Using C++ Dependency Managers

Using via vcpkg

To use SObjectizer via vcpkg it is necessary to do the following steps.


vcpkg install sobjectizer

Add the following lines into your CMakeLists.txt file:

find_package(sobjectizer CONFIG REQUIRED)
target_link_libraries(your_target sobjectizer::SharedLib) # or sobjectizer::StaticLib

Using via Conan

NOTE. Since Feb 2021 new versions of SObjectizer are available via conan-center only.

Installing SObjectizer And Adding It To conanfile.txt

To use SObjectizer via Conan it is necessary to add SObjectizer to

of your project:

It also may be necessary to specify

option for SObjectizer. For example, for build SObjectizer as a static library:

Install dependencies for your project:

conan install SOME_PATH --build=missing

Adding SObjectizer To Your CMakeLists.txt


... target_link_libraries(your_target ${CONAN_LIBS})


SObjectizer is distributed under 3-clause BSD license. For license information please see LICENSE file.

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