This plugin allows to kindly ask users to rate your app if custom conditions are met (eg. install time, number of launches, etc...).
This plugin allows to kindly ask users to rate your app if custom conditions are met (eg. install time, number of launches, etc...). You can even add your own conditions.
Rate my app is really inspired by Android-Rate.
If you're building your app for Android, be sure that your app is upgraded to the Android Embedding V2 (if you've created your project with a Flutter version ≥ 1.12, you should be okay).
On iOS, if you want to target a version before 10.3, add this in your
Info.plist:
LSApplicationQueriesSchemes itms
By the way, it's important to note that your bundle identifier (in your
Info.plist) must match the App ID on iTunes Connect and the package identifier (in your
build.gradle) must match your App ID on Google Play.
If for any reason it doesn't match please go to the Using custom identifiers section.
Rate my app default constructor takes two main parameters (see Example for more info) :
minDaysMinimum elapsed days since the first app launch.
minLaunchesMinimum app launches count.
If everything above is verified, the method
shouldOpenDialogwill return
true(
falseotherwise). Then you should call
showRateDialogwhich is going to show a native rating dialog on iOS ≥ 10.3 and a custom rating prompt dialog on Android (and on older iOS versions).
If you prefer, you can call
showStarRateDialogwhich will show a dialog containing a star rating bar that will allow you to take custom actions based on the rating (for example if the user puts less than 3 stars then open your app bugs report page or something like this and if he puts more ask him to rate your app on the store page). Still, you have to be careful with these practises (see this paragraph on App Radar).
showRateDialog
method with ignoreNative
set to true
.
showRateDialog
and showStarRateDialog
methods with ignoreNative
set to false
.
// In this snippet, I'm giving a value to all parameters. // Please note that not all are required (those that are required are marked with the @required annotation).RateMyApp rateMyApp = RateMyApp( preferencesPrefix: 'rateMyApp_', minDays: 7, minLaunches: 10, remindDays: 7, remindLaunches: 10, googlePlayIdentifier: 'fr.skyost.example', appStoreIdentifier: '1491556149', );
rateMyApp.init().then((_) { if (rateMyApp.shouldOpenDialog) { rateMyApp.showRateDialog( context, title: 'Rate this app', // The dialog title. message: 'If you like this app, please take a little bit of your time to review it !\nIt really helps us and it shouldn't take you more than one minute.', // The dialog message. rateButton: 'RATE', // The dialog "rate" button text. noButton: 'NO THANKS', // The dialog "no" button text. laterButton: 'MAYBE LATER', // The dialog "later" button text. listener: (button) { // The button click listener (useful if you want to cancel the click event). switch(button) { case RateMyAppDialogButton.rate: print('Clicked on "Rate".'); break; case RateMyAppDialogButton.later: print('Clicked on "Later".'); break; case RateMyAppDialogButton.no: print('Clicked on "No".'); break; }
return true; // Return false if you want to cancel the click event. }, ignoreNativeDialog: Platform.isAndroid, // Set to false if you want to show the Apple's native app rating dialog on iOS or Google's native app rating dialog (depends on the current Platform). dialogStyle: DialogStyle(), // Custom dialog styles. onDismissed: () => rateMyApp.callEvent(RateMyAppEventType.laterButtonPressed), // Called when the user dismissed the dialog (either by taping outside or by pressing the "back" button). // contentBuilder: (context, defaultContent) => content, // This one allows you to change the default dialog content. // actionsBuilder: (context) => [], // This one allows you to use your own buttons. ); // Or if you prefer to show a star rating bar : rateMyApp.showStarRateDialog( context, title: 'Rate this app', // The dialog title. message: 'You like this app ? Then take a little bit of your time to leave a rating :', // The dialog message. // contentBuilder: (context, defaultContent) => content, // This one allows you to change the default dialog content. actionsBuilder: (context, stars) { // Triggered when the user updates the star rating. return [ // Return a list of actions (that will be shown at the bottom of the dialog). FlatButton( child: Text('OK'), onPressed: () async { print('Thanks for the ' + (stars == null ? '0' : stars.round().toString()) + ' star(s) !'); // You can handle the result as you want (for instance if the user puts 1 star then open your contact page, if he puts more then open the store page, etc...). // This allows to mimic the behavior of the default "Rate" button. See "Advanced > Broadcasting events" for more information : await rateMyApp.callEvent(RateMyAppEventType.rateButtonPressed); Navigator.pop<ratemyappdialogbutton>(context, RateMyAppDialogButton.rate); }, ), ]; }, ignoreNativeDialog: Platform.isAndroid, // Set to false if you want to show the Apple's native app rating dialog on iOS or Google's native app rating dialog (depends on the current Platform). dialogStyle: DialogStyle( // Custom dialog styles. titleAlign: TextAlign.center, messageAlign: TextAlign.center, messagePadding: EdgeInsets.only(bottom: 20), ), starRatingOptions: StarRatingOptions(), // Custom star bar rating options. onDismissed: () => rateMyApp.callEvent(RateMyAppEventType.laterButtonPressed), // Called when the user dismissed the dialog (either by taping outside or by pressing the "back" button). );
} });
Below is the minimal code example. This will be for the basic minimal working of this plugin. The below will launch a simple message popup after the defined minimal days/minimal launches along with the default buttons : Rate, Maybe later and Cancel, with their default behavior.
Place this in your main widget state :
RateMyApp rateMyApp = RateMyApp( preferencesPrefix: 'rateMyApp_', minDays: 0, // Show rate popup on first day of install. minLaunches: 5, // Show rate popup after 5 launches of app after minDays is passed. );@override void initState() { super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) async { await rateMyApp.init(); if (mounted && rateMyApp.shouldOpenDialog) {
rateMyApp.showRateDialog(context); } }); }
If you want a more complete example, please check this one on Github.
You can also follow the tutorial of Marcus Ng on YouTube
(for a replacement of
doNotOpenAgain, see Broadcasting events).
You should be careful on where you initialize Rate My App in your project. But thankfully, there's a widget that helps you getting through all of this without any trouble :
RateMyAppBuilder. Here's an example :
// The builder should be initialized exactly one time during the app lifecycle. // So place it where you want but it should respect that condition.RateMyAppBuilder( builder: (context) => MaterialApp( home: Scaffold( appBar: AppBar( title: const Text('Rate my app !'), ), body: Center(child: Text('This is my beautiful app !')), ), ), onInitialized: (context, rateMyApp) { // Called when Rate my app has been initialized. // See the example project on Github for more info. }, );
You can totally choose to not use it and to initialize Rate my app in your
main()method. This is up to you !
It's possible to use custom store identifiers ! Just pass the following parameters during the plugin initialization :
googlePlayIdentifierYour Google Play identifier (usually a package name).
appStoreIdentifierYour App Store identifier (usually numbers). It's required if you're targeting an iOS version before iOS 10.3.
A condition is something required to be met in order for the
shouldOpenDialogmethod to return
true. Rate my app comes with three default conditions :
MinimumDaysConditionAllows to set a minimum elapsed days since the first app launch before showing the dialog.
MinimumAppLaunchesConditionAllows to set a minimum app launches count since the first app launch before showing the dialog.
DoNotOpenAgainConditionAllows to prevent the dialog from being opened (when the user clicks on the No button for example).
You can easily create your custom conditions ! All you have to do is to extend the
Conditionclass. There are five methods to override :
readFromPreferencesYou should read your condition values from the provided shared preferences here.
saveToPreferencesYou should save your condition values to the provided shared preferences here.
resetYou should reset your condition values here.
isMetWhether this condition is met.
onEventOccurredWhen an event occurs in the plugin lifecycle. This is usually here that you can update your condition values. Please note that you're not obligated to override this one (although this is recommended).
You can have an easy example of it by checking the source code of
DoNotOpenAgainCondition.
Then you can add your custom condition to Rate my app by using the constructor
customConditions(or by calling
rateMyApp.conditions.addbefore initialization).
As said in the previous section, the
shouldOpenDialogmethod depends on conditions.
For example, when you click on the No button, this event will be triggered and the condition
DoNotOpenAgainConditionwill react to it and will stop being met and thus the
shouldOpenDialogwill return
false.
You may want to broadcast events in order to mimic the behaviour of the No button for example. This can be done either by using the
RateMyAppNoButtonor you can directly call
callEventfrom your current RateMyApp instance in your button
onTapcallback.
Here are what events default conditions are listening to :
MinimumDaysCondition: Later button press.
MinimumAppLaunchesCondition: Rate my app initialization, Later button press.
DoNotOpenAgainCondition: Rate button press, No button press.
For example, starting from version 0.5.0, the getter/setter
doNotOpenAgainhas been removed. You must trigger the
DoNotOpenAgainConditioneither by calling a Rate button press event or a No button press event (see Example on Github).
You have a lot of options to contribute to this project ! You can :
This library depends on some other libraries :