A volumetric fog implementation in Unity.
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Volumetric fog implementation in Unity. Made originally as a part of my Bachelors thesis (which you can read from here). Now I am just improving it in my free time. Does not currently support the new HD render pipeline that came in Unity 2018.
git clone https://github.com/SiiMeR/unity-volumetric-fog.git)
3314461facc824a171fd859fdd95bab180fd8c48supports 2018.1)
Forest(under the
Scenesfolder) and press play
CameraAndFoggameobject, which is a child of the
Playergameobject in the scene hierarchy.
To enable benchmark mode, enable the Animator and Benchmark components under the 'Player' gameobject and disable the Player script. Additionally, enable the 'Text' gameobject under the 'Canvas' gameobject. Benchmark results are saved to AppData/LocalLow/DefaultCompany/unity-volumetric-fog on Windows.
W,S,A,D - Fly around
Mouse look - Look around
Shift - Fly faster