Need help with WolfenDoom?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

202 Stars 21 Forks 11.4K Commits 64 Opened issues


"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!

Services available


Need anything else?

Contributors list

Wolfenstein: Blade of Agony

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.


  • Daniel "Tormentor667" Gimmer: Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  • Dean "DoomJuan" Ascher: Concept Design, Plot Design, Writing, Quality Assurance, Level Design
  • Virgilio "Ozymandias81" Virzo: Concept Design, Modelling, SFX Design, Quality Assurance, Level Design
  • Maxim "DoomJedi" Genis: Sprite Artist
  • "AFADoomer": Programmer, Modelling
  • "Talon1024": Balancing, Programmer, Modelling, Writing, Quality Control
  • "Guardsoul": Level Design
  • "MaxED": Concept Design, Programmer, Modelling
  • Nash Muhandes: Programmer
  • "Ed The Bat": Programmer, Quality Control
  • "Kodi": Programmer
  • "Yqco": Programmer
  • "N00b": Programmer, Balancing, Playtester
  • "BigDaveHadSomeToo": Sprite Artist
  • "praise Mima" KeksDose: Programmer, Sprite Artist
  • "RingMan": Sprite Artist
  • James Christian: Proofreading & Revision
  • "The Zombie Killer": Programmer, Technical Support
  • "wildweasel": Programmer
  • Rachael Alexanderson: Programmer, Launcher
  • mgrinzPlayer: Programmer, Launcher


Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits. - 36 playable and unique levels in full release - Orchestra-quality game music - Voice acting and ambient soundscapes - A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling - Devastating armaments from the battlefields of WWII - Interactive NPCs that support the twisted plot's progress and help you understand the game - Beautiful special effects (weather, elements, explosions, shaders etc.) - Achievement system - Custom launcher - Mutators - Switchable developer commentaries - And Much, much more!


This repository is for development and testing purposes. Contributions are welcome, but you are NOT ALLOWED to use any un-released material for your own projects without our permission!

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.