Blender addon for reshaping UV selection into grid.
Blender's UV Editor tool that reshapes UV selection into grid.
Edit > Preferences > Addons > Installand either select .zip file or the unzipped
UV Editor > N Panel > UV Squares
Aligning to axis * All vertices have to be ordered/sequenced by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result. * What script does here: * set pivot to cursor (sets it back after) * 2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis * restrict scale to axis (recognize X or Y by the slope) * scale to 0 to where the cursor has snapped
Reshaping to grid * Works on any UV selection shape of quad faces * You can specify an active quad by making it the last selected face. If not, one face will automatically be taken * 2d cursor is snapped to closest corner and is determining the direction for calculating the length of start and end of grid as well as length of one unit for square grid
Rip faces * Rip/separate any selected faces * Rip single vertex
Join vertices * Snaps selected vertices to closest non selected * For faces, if you want to connect islands back to their original place - use stitch (shortcut: V, while stitching press I to toggle island)
Development * When bumping versions increment both
bl_infoobjects, one in
__init__.pywhich is used for .zip install, and another in the main
For any questions, bug reports or suggestions please contact me at [email protected]