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About the developer

203 Stars 17 Forks MIT License 795 Commits 2 Opened issues


Foxes made Monogame easy.

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What am I looking at?

This is Monofoxe - a game engine based on the Monogame Framework. Its main goal is to greatly simplify working with Monogame and to provide basic set of tools enabling you to just create a new project and make a damn game without removing low-level access to the framework. Monofoxe took a lot of inspiration from Game Maker, so it should be a bit familiar to some folks.

nuget View changelog

Download last stable release

View Docs

Join Monofoxe Discord

Getting started

  • Download and install Visual Studio 2019 or 2022.
  • Download

    from the latest release. Installer bundles Visual Studio 2019 and 2022 templates. Monofoxe is distributed via nugets, so templates aren't mandatory. It's also a good idea to install project templates for Monogame.
  • Install Monofoxe templates, and from Visual Studio New Project menu create new Monofoxe Crossplatform project.

  • Make sure you have either WindowsDX or DesktopGL project selected as default one, and you're good to go!

You can also check out the basic feature demos or the Docs to learn how to use Monofoxe.

What can it do?

Everything Monogame does, plus:

  • Graphics pipeline and automated batch\vertex buffer management.
  • Easy animation from sprite sheets.
  • Texture packing.
  • Sprite groups and dynamic graphics loading.
  • Input management.
  • Useful math for collisions and other game stuff.
  • Timers, alarms, cameras, state machines, tilemaps, foxes!
  • Coroutines.
  • FMOD audio support (As a standalone library).
  • Hybrid EC.
  • Scene system (with layers!).
  • Tiled maps support.
  • Enhanced content management via Nopipeline.
  • Hot reload (VS2022 and Rider only)

Coming in the future:

  • Animated tiles and infinite tilemaps from Tiled.
  • Particle system.
  • Documentation.

Can I use it in my p...

Yes, you can. Monofoxe is licensed under MIT, so you can use it and its code in any shenanigans you want. Free games, commercial games, your own the-coolest-in-the-world engines - no payment or royalties required. Just please leave a credit. ; - ) (Though, if you will be using FMOD, it has its own license, which is much less permissive than mine.)

Should I use it?

Well, up to you. Currently I am developing Monofoxe alone, and can't really provide huge support, or anything. This is mostly an engine for myself and my games - I am not naive enough to think, that everyone will suddenly rush and drop Unity/Game Maker/whatever in favor of Monofoxe. But you can try. ( - :

I've suddenly started loving foxes and want to contribute

That's the spirit. Check out if I need any help on my Quire board. Stuff under

Open for taking
category is, well, open for taking. You can also contact me via email (
[email protected]
), on Twitter or on Discord.

Don't forget to check out Codestyle.cs before contributing!!!

Foxes who helped

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