Customizable Object Pooling for Unity.
GameObject pooling example
kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of
GameObjecttype pools by default. kPooling also comes with a simple but powerful
ProcessorAPI for adding pooling support for any C# type in both runtime and Editor.
Refer to the Wiki for more information.
MyProject/Packages/manifest.json).
"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"to the
dependencieslist.