GLSL Shading Language Issue Tracker
GLSL and ESSL are Khronos high-level shading languages.
Khronos Registries are available for
This GLSL shading language project contains the following for the GLSL and ESSL Khronos shading languages:
Note this family of languages is used by (at least) the following APIs:
While OpenGL and OpenGL ES normatively accept GLSL and ESSL as input into their APIs, this is not true of core Vulkan, which normatively accepts SPIR-V but does not normatively consume a high-level shading language.