GLSL Shading Language Issue Tracker
GLSL and ESSL are Khronos high-level shading languages.
Khronos Registries are available for
Extension specifications in this repository are listed below.
This GLSL shading language project contains the following for the GLSL and ESSL Khronos shading languages:
Note this family of languages is used by (at least) the following APIs:
While OpenGL and OpenGL ES normatively accept GLSL and ESSL as input into their APIs, this is not true of core Vulkan, which normatively accepts SPIR-V but does not normatively consume a high-level shading language.