A 3D Graphics Framework built on Apple's Metal
Satin is a 3D graphics framework (inspired by threejs) that helps designers and developers work with Apple's Metal API. Satin provides helpful classes for creating meshes, materials, buffers, uniforms, geometries, pipelines (shaders), compute kernels, etc and render them on screen or to textures. The api is a constant work in progress, so proceed with caution. There is no documentation, but there are tons of examples that show how to use the APIs.
If you're using a Mac with an M1 Chip, you may need to do a new install of Ruby. You can follow this guide up until "Configuring Git" to do so.
Install Bundler using:
[sudo] gem install bundler
Install the Bundler dependencies specified in the Gemfile:
If not already in the Example folder
Config Bundler and Install
bundle config set path vendor/bundle bundle install
Install the CocoaPod dependencies using Bundler:
bundle exec pod install
Finally, make sure to open the xcode workspace not the xcode project: