Cross-platform desktop, mobile, and WebGL game engine, based on FlashPunk
HaxePunk is a powerful cross-platform 2D game engine, based on the FlashPunk AS3 library.
First, make sure you have Haxe 3.0 or higher, we recommend you to update to Haxe 3.2 if you haven't already. Then execute the following commands below to get started with your first HaxePunk project. If you are using Haxe 2 the last version supporting it was v2.3.0
haxelib install HaxePunk 2.3.0.
haxelib install HaxePunk haxelib run HaxePunk setup haxelib run HaxePunk new MyProject # creates a new project
You will need a C++ compiler for native builds (Xcode, Visual Studio, g++).
git clone https://github.com/HaxePunk/HaxePunk.git make
This will build documentation, run unit tests, and run the example project. If you fix an issue, feel free to create a pull request.
If you've cloned locally, you can set your local repo as a development directory accessible through Haxelib:
git clone https://github.com/HaxePunk/HaxePunk.git haxelib dev HaxePunk HaxePunk/
To disable the dev directory for HaxePunk simply run the command
haxelib dev HaxePunk. Notice there is no third argument passed.
If you just want to install the latest dev version from Git, you can also do this with haxelib:
haxelib git HaxePunk https://github.com/HaxePunk/HaxePunk.git dev
There are a few ways you can get involved with HaxePunk.
Copyright (C) 2012-2017 HaxePunk contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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