Need help with RPGCore?
Click the “chat” button below for chat support from the developer who created it, or find similar developers for support.

About the developer

Fydar
384 Stars 33 Forks Other 516 Commits 18 Opened issues

Description

RPGCore is a toolkit for producing RPG games and mechanics for Unity.

Services available

!
?

Need anything else?

Contributors list

# 236,981
C#
Unity
CSS
511 commits

RPGCore

Build Status Unit Test Status

RPGCore is a toolkit for producing RPG games and mechanics in C#.

RPGCore Main Demo

The "Rewrite"

Unity Version: 2019.3.0f6 Status: Work-in-progress

The "Rewrite" project delivers the following features:

  • A high-performance and extensible node-based behaviour system
  • Unity-independent code-base that can run on servers
  • Intuitive API for creating custom nodes

Rewrite Editor

The "Prototype"

Unity Version: 2019.3.0f6 Status: Work-in-progress

"Many screenshots of RPGCore are from the "Prototype" project. I don't recommend anyone use this project commercially unless they understand it and are willing to modify it to suit their needs. This code has no multiplayer compatibility (yet) and uses a lot of lambda expressions to accomplish the node connections."

At it's core, this project features a behaviour system that's used to create modular items and buffs. The behaviour system is setup using a visual scripting tool, shown below.

RPGCore is built around a modular behaviour system. One of the core uses for this system is modular items.

Below is an item called the "Fire Cape". It applies the Immolate buff to it's owner, which deals damage to nearby enemies.

Fire Cape Graph

This graph in the game is interpreted by the tooltip system, which renders the "Fire Cape" tooltip as shown below.

Fire Cape Tooltip

License

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

We use cookies. If you continue to browse the site, you agree to the use of cookies. For more information on our use of cookies please see our Privacy Policy.