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RPGCore is a toolkit for producing RPG games and mechanics for Unity.

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RPGCore is a toolkit for producing RPG games and mechanics in C#.

RPGCore Main Demo

The "Rewrite"

Unity Version: 2019.3.0f6 Status: Work-in-progress

The "Rewrite" project delivers the following features:

  • A high-performance and extensible node-based behaviour system
  • Unity-independent code-base that can run on servers
  • Intuitive API for creating custom nodes

Rewrite Editor

The "Prototype"

Unity Version: 2019.3.0f6 Status: Work-in-progress

"Many screenshots of RPGCore are from the "Prototype" project. I don't recommend anyone use this project commercially unless they understand it and are willing to modify it to suit their needs. This code has no multiplayer compatibility (yet) and uses a lot of lambda expressions to accomplish the node connections."

At it's core, this project features a behaviour system that's used to create modular items and buffs. The behaviour system is setup using a visual scripting tool, shown below.

RPGCore is built around a modular behaviour system. One of the core uses for this system is modular items.

Below is an item called the "Fire Cape". It applies the Immolate buff to it's owner, which deals damage to nearby enemies.

Fire Cape Graph

This graph in the game is interpreted by the tooltip system, which renders the "Fire Cape" tooltip as shown below.

Fire Cape Tooltip


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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