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About the developer

DaemonEngine
136 Stars 26 Forks Other 5.8K Commits 87 Opened issues

Description

The Dæmon game engine. With some bits of ioq3 and XreaL.

Services available

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Contributors list

Dæmon

GitHub tag

IRC

| Windows | OSX | Linux | |---------|-----|-------| | AppVeyor branch | Travis branch | Travis branch |

The standalone engine that powers the multiplayer first person shooter Unvanquished.

Workspace requirements

To fetch and build Dæmon, you'll need:

git
,
cmake
, and a C++11 compiler.

The following are actively supported:

gcc
≥ 4.8,
clang
≥ 3.5, Visual Studio/MSVC (at least Visual Studio 2017).

Dependencies

Required

zlib
,
libgmp
,
libnettle
,
libcurl
,
SDL2
,
GLEW
,
libpng
,
libjpeg
≥ 8,
libwebp
≥ 0.2.0,
Freetype
,
OpenAL
,
libogg
,
libvorbis
,
libtheora
,
libopus
,
libopusfile

Optional

ncurses
,
libGeoIP

MSYS2

base-devel

64-bit:

mingw-w64-x86_64-{toolchain,cmake}

or 32-bit:
mingw-w64-i686-{toolchain,cmake}

MSYS2 is an easy way to get MingW compiler and build dependencies, the standalone MingW on Windows also works.

Download instructions

Daemon requires several sub-repositories to be fetched before compilation. If you have not yet cloned this repository:

git clone --recurse-submodules https://github.com/DaemonEngine/Daemon.git

If you have already cloned:

cd Daemon/
git submodule update --init --recursive

If cmake complains about missing files in

recastnavigation/
folder or similar issue then you have skipped this step.

Build Instructions

Instead of

-j4
you can use
-jN
where
N
is your number of CPU cores to distribute compilation on them. Linux systems usually provide an handy
nproc
tool that tells the number of CPU core so you can just do
-j$(nproc)
to use all available cores.

Enter the directory before anything else:

cd Daemon/

Visual Studio

  1. Run CMake.
  2. Choose your compiler.
  3. Open
    Daemon.sln
    and compile.

Linux, macOS, MSYS2

Produced files will be stored in a new directory named

build
.
cmake -H. -Bbuild
cmake --build build -- -j4

Linux cross-compile to Windows

For a 32-bit build use the

cross-toolchain-mingw32.cmake
toolchain file instead.
cmake -H. -Bbuild -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw64.cmake
cmake --build build -- -j4

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