An Easy Socket(TcpSocket,WebSocket,UdpSocket) Framework Based On DotNetty
DotNettySocket是一个.NET跨平台Socket框架(支持.NET4.5+及.NET Standard2.0+),同时支持TcpSocket、WebSocket和UdpSocket,其基于微软强大的DotNetty框架,力求为Socket通讯提供简单、高效、优雅的操作方式。
安装方式:Nuget安装DotNettySocket即可
项目地址:https://github.com/Coldairarrow/DotNettySocket
两年前最开始接触物联网的时候,需要用到Tcp及Udp通讯,为了方便使用,将原始的Socket进行了简单的封装,基本满足了需求,并将框架开源。但是由于精力及实力有限,没有进一步优化原框架。后来发现了强大的DotNetty框架,DotNetty是微软Azure团队开源基于Java Netty框架的移植版,其性能优异、维护团队强大,许多.NET强大的框架都使用它。DotNetty功能强大,但是用起来还是不够简洁(或许是个人感觉),刚好最近项目需要用到WebSocket,因此鄙人抽时间基于DotNetty进行简单封装了下,撸出一个力求简单、高效、优雅的Socket框架。
Tcp是面向连接的,所以服务端对连接的管理就至关重要,框架支持各种事件的处理、给连接设置连接名(身份标识)、通过连接名找到特定连接、连接收发数据、分包、粘包处理。 - 服务端 ``` c# using Coldairarrow.DotNettySocket; using System; using System.Text; using System.Threading.Tasks;
namespace TcpSocket.Server { class Program { static async Task Main(string[] args) { var theServer = await SocketBuilderFactory.GetTcpSocketServerBuilder(6001) .SetLengthFieldEncoder(2) .SetLengthFieldDecoder(ushort.MaxValue, 0, 2, 0, 2) .OnConnectionClose((server, connection) => { Console.WriteLine($"连接关闭,连接名[{connection.ConnectionName}],当前连接数:{server.GetConnectionCount()}"); }) .OnException(ex => { Console.WriteLine($"服务端异常:{ex.Message}"); }) .OnNewConnection((server, connection) => { connection.ConnectionName = $"名字{connection.ConnectionId}"; Console.WriteLine($"新的连接:{connection.ConnectionName},当前连接数:{server.GetConnectionCount()}"); }) .OnRecieve((server, connection, bytes) => { Console.WriteLine($"服务端:数据{Encoding.UTF8.GetString(bytes)}"); connection.Send(bytes); }) .OnSend((server, connection, bytes) => { Console.WriteLine($"向连接名[{connection.ConnectionName}]发送数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnServerStarted(server => { Console.WriteLine($"服务启动"); }).BuildAsync();
Console.ReadLine(); } }
}
- 客户端c# using Coldairarrow.DotNettySocket; using System; using System.Net; using System.Text; using System.Threading.Tasks;
namespace UdpSocket.Client { class Program { static async Task Main(string[] args) { var theClient = await SocketBuilderFactory.GetUdpSocketBuilder() .OnClose(server => { Console.WriteLine($"客户端关闭"); }) .OnException(ex => { Console.WriteLine($"客户端异常:{ex.Message}"); }) .OnRecieve((server, point, bytes) => { Console.WriteLine($"客户端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnSend((server, point, bytes) => { Console.WriteLine($"客户端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnStarted(server => { Console.WriteLine($"客户端启动"); }).BuildAsync();
while (true) { await theClient.Send(Guid.NewGuid().ToString(), new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6003)); await Task.Delay(1000); } } }
}
## WebSocket WebSocket与TcpSocket接口基本保持一致,仅有的区别就是TcpSocket支持字节的收发并且需要自行处理分包粘包。而WebSocket直接收发字符串(UTF-8)编码,并且无需考虑分包粘包。框架目前没有支持WSS,建议解决方案是使用Nginx转发即可(相关资料一搜便有) - 服务端 ``` c# using Coldairarrow.DotNettySocket; using System; using System.Threading.Tasks;namespace WebSocket.Server { class Program { static async Task Main(string[] args) { var theServer = await SocketBuilderFactory.GetWebSocketServerBuilder(6002) .OnConnectionClose((server, connection) => { Console.WriteLine($"连接关闭,连接名[{connection.ConnectionName}],当前连接数:{server.GetConnectionCount()}"); }) .OnException(ex => { Console.WriteLine($"服务端异常:{ex.Message}"); }) .OnNewConnection((server, connection) => { connection.ConnectionName = $"名字{connection.ConnectionId}"; Console.WriteLine($"新的连接:{connection.ConnectionName},当前连接数:{server.GetConnectionCount()}"); }) .OnRecieve((server, connection, msg) => { Console.WriteLine($"服务端:数据{msg}"); connection.Send(msg); }) .OnSend((server, connection, msg) => { Console.WriteLine($"向连接名[{connection.ConnectionName}]发送数据:{msg}"); }) .OnServerStarted(server => { Console.WriteLine($"服务启动"); }).BuildAsync();
Console.ReadLine(); } }
}
namespace WebSocket.ConsoleClient { class Program { static async Task Main(string[] args) { var theClient = await SocketBuilderFactory.GetWebSocketClientBuilder("127.0.0.1", 6002) .OnClientStarted(client => { Console.WriteLine($"客户端启动"); }) .OnClientClose(client => { Console.WriteLine($"客户端关闭"); }) .OnException(ex => { Console.WriteLine($"异常:{ex.Message}"); }) .OnRecieve((client, msg) => { Console.WriteLine($"客户端:收到数据:{msg}"); }) .OnSend((client, msg) => { Console.WriteLine($"客户端:发送数据:{msg}"); }) .BuildAsync();
while (true) { await theClient.Send(Guid.NewGuid().ToString());await Task.Delay(1000); } }
}
}
- 网页客户端javascript <!DOCTYPE HTML>
<meta charset="utf-8">
<title>菜鸟教程(runoob.com)</title>
```
Udp天生便是收发一体的,以下分为服务端与客户端仅仅是为了方便理解 - 服务端 ``` c# using Coldairarrow.DotNettySocket; using System; using System.Text; using System.Threading.Tasks;
namespace UdpSocket.Server { class Program { static async Task Main(string[] args) { var theServer = await SocketBuilderFactory.GetUdpSocketBuilder(6003) .OnClose(server => { Console.WriteLine($"服务端关闭"); }) .OnException(ex => { Console.WriteLine($"服务端异常:{ex.Message}"); }) .OnRecieve((server, point, bytes) => { Console.WriteLine($"服务端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); server.Send(bytes, point); }) .OnSend((server, point, bytes) => { Console.WriteLine($"服务端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnStarted(server => { Console.WriteLine($"服务端启动"); }).BuildAsync();
Console.ReadLine(); } }
}
- 客户端 ``` c# using Coldairarrow.DotNettySocket; using System; using System.Net; using System.Text; using System.Threading.Tasks;namespace UdpSocket.Client { class Program { static async Task Main(string[] args) { var theClient = await SocketBuilderFactory.GetUdpSocketBuilder() .OnClose(server => { Console.WriteLine($"客户端关闭"); }) .OnException(ex => { Console.WriteLine($"客户端异常:{ex.Message}"); }) .OnRecieve((server, point, bytes) => { Console.WriteLine($"客户端:收到来自[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnSend((server, point, bytes) => { Console.WriteLine($"客户端发送数据:目标[{point.ToString()}]数据:{Encoding.UTF8.GetString(bytes)}"); }) .OnStarted(server => { Console.WriteLine($"客户端启动"); }).BuildAsync();
while (true) { await theClient.Send(Guid.NewGuid().ToString(), new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6003)); await Task.Delay(1000); } } }
}
以上所有示例在源码中都有,若觉得不错请点赞加星星,希望能够帮助到大家。
有任何问题请及时反馈或加群交流
QQ群1:(已满)
QQ群2:579202910