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A demo use Fresco to load image and base on Chris Banes' s Android Design library

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A demo use Fresco to load image and base on Chris Banes' s Android Design library

It seems that not very perfect by loading GIF with progressbar, I think may be after the image downloaded, it needs much time to handle the GIF and show it.

SubsamplingScaleImageView appear a problem like this:Bitmap too large to be uploaded into a texture (440x4390, max=4096x4096), If the image is too large. So I use PooledByteBuffer instead of CloseableImage.

    bytes = dataSource.getResult();
    PooledByteBuffer pooledByteBuffer = bytes.get();
    PooledByteBufferInputStream sourceIs = new PooledByteBufferInputStream(pooledByteBuffer);
    BufferedInputStream bis = new BufferedInputStream(sourceIs);
    //TODO something

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Copyright 2013 06peng

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